If you take them separately CoE offer higher crit rating and bigger boom on area damage when your cycle peeks, SoJ offer high elemental damage without doing anything in particular but you need crowd control with wide area of effect to make use of increased elite damage. CoE will completely ignore the SoJ’s additional to bonuses to other elementals when calculating the damage from cycle. If you wear SoJ and CoE together, CoE will only consider what’s on your equipment. Hence the “static” and “non-static” expressions on their tooltips In case you use CoE with SoJ, it will only consider your static bonuses on equipment, while calculating the damage bonus of elemental cycles. This will differ from 3-5 different cycle types for each class Necros have the least with 3 cycles and Monks have the most downtime between with 5 cycles while rest only have 4 elementals available to them. When you use CoE, for 4 seconds each, a cycle will empower the elemental damage available to your class. However, it’s also demanding that you have high amount of sustain within’ the build from the get-go. SoJ can be supported by items that have elemental skill damage and damage against elite enemies. The gist is, that it synergizes with really limited amount of legendary powers and it requires some dedicated loot hunt to make it work. If you have 40% cold skill damage and 20% fire skill damage on your equipment, SoJ will consider the highest value and make them all equal to 40%. SoJ just gives you a flat consistent damage bonus depending on the elemental damage bonus.
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